##RenderMan RIB-Structure 1.0 version 3.03 Format 320 240 1 PixelSamples 2 2 Display "cylinder.tif" "file" "rgb" Projection "perspective" "fov" [45 ] Translate 0 -8 60 Rotate -110 1 0 0 Rotate 30 0 0 1 WorldBegin LightSource "ambientlight" 1 "intensity" [0.1 ] LightSource "distantlight" 2 "intensity" [1.5 ] "from" [0 100 100] "to" [0 0 0] LightSource "distantlight" 3 "intensity" [1.5 ] "from" [0 100 -100] "to" [0 0 0] # Sphere with background color Color 0.4 0.4 0.4 Surface "matte" Sphere 5000 -5000 5000 360 # Z AXIS Color [0 0 1] TransformBegin Cylinder 0.5 0 20 360 Translate 0 0 20 Cone 2 1 360 TransformEnd # Y AXIS Color [0 1 0] TransformBegin Rotate -90 1 0 0 Cylinder 0.5 0 20 360 Translate 0 0 20 Cone 2 1 360 TransformEnd # X AXIS Color [1 0 0] TransformBegin Rotate 90 0 1 0 Cylinder 0.5 0 20 360 Translate 0 0 20 Cone 2 1 360 TransformEnd Color [1 .21 .1] Surface "plastic" "Ka" 1 "Ks" 0.5 "Kd" 0.5 "roughness" 0.1 "specularcolor" [1 1 1] # CYLINDER Cylinder 10 -5 10 300 WorldEnd